Starsector Ecm Rating

A CPU core adjunct in each missile also. Gunnery implants also - boosts your fleets ECM rating so it nerfs the range of the enemy fleet.


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Conversely ships below 50 CR suffer.

. Ships in combat with 70 or greater CR have greater maneuverability autofire accuracy and damage reduction they also deal more damage. Lord_Aldrich 2 yr. Carriers are about the only ship that can use ECMs without crippling themselves too much.

The combat is intricate and the mechanics surrounding. 7102 views Apr 8 2021 Vanilla starsector has multiple soft and hard caps to limit the m more. Starsectorformerly Starfarer is an in-developmentopen-world single-player space-combat roleplaying exploration and economic game.

The ECM rating of a fleet is an uncapped flat number represented as a percentage starts at 0 and is determined by. Lastly if you capture the Comm relays you are gifted 25 of your deployment points and gain a boost to the speed you regenerate your Command Points. You probably wont be able to use PD though so be careful.

You can go for an Astral with 6. Your nav rating will have the enemys nav rating subtracted from it and that. 2 SLNWRK 6 mo.

As far as the minimum age for somebody to play Starsector I think 8-10 is the absolute youngest purely due to the difficulty of the game. Lastly if you capture the Comm. ECCM Package Edit Reduces the chance for missiles launched by the ship to be affected by electronic counter-measures and flares by 50.

2345 dependent on hull size for each. Hullmods ECM Package Edit When deployed in combat grants 2345 percent ECM rating depending on this ships hull. Starsector modded massive fleet battle 6x bigger than vanilla.

Capture the Sensor Jammer and you increase the fleets ECM rating by 5. Every deployed ship grants 1-4 depending on. You take the role of a space captain seeking.

Ago Especially with a wolf pack build it like the elite skill that gives my. A planet with 100 Hazard Rating will pay the normal amount of. StarSector Wiki 711 pages Explore Popular pages Community in.

It works just like ECM but it makes you go faster instead of changing weapons ranges. A dedicated focus on electonic warfare allows all ships to supplement these in establishing sensor-wavefield dominance. If you capture the Nav Buoy the speed of your fleet increases by 5.

If you capture the Nav Buoy the speed of your fleet increases by 5. Each path also includes its own unique Nav and ECM-boosting skills on the third pick so no matter which way you go you will always be able to get at least one form of each. Capture the Sensor Jammer and you increase the fleets ECM rating by 5.

Hazard Rating is a percentage thats applied to your colony costs as a multiplicative penalty.


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